Monday 3 June 2013

A Game of Sins










Concept art for a game idea I proposed in my second year of University. The idea is the player would have to solve a series of puzzles by interacting with a puppet version of the devil unearthed from a music box. Each puzzle would theme around a certain Sin from the seven Christian sins.

Instead of persuading the player sins are bad and immoral the puzzles would instead give the players an exploration into the sin and give them the opportunity to do bad and good and decide themselves on if the outcome was what they desired.

The narrative is taken from my own short stories and poems based around John Schorne.

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